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一般博弈中的状态评估神经网络

Neural Networks for State Evaluation in General Game Playing
课程网址: http://videolectures.net/ecmlpkdd09_michulke_nnse/  
主讲教师: Daniel Michulke
开课单位: 德累斯顿工业大学
开课时间: 2009-10-20
课程语种: 英语
中文简介:
与传统的游戏玩法不同,通用游戏玩法涉及能够玩类游戏的代理商。鉴于未知游戏的规则,代理人应该在没有人为干预的情况下发挥出色。为此,使用确定性游戏树搜索的代理系统需要自动构建状态值函数以指导搜索。这种类型的成功系统使用仅从游戏规则得出的评估函数,因此忽略了经验的进一步改进。此外,这些功能以其形式固定,并不一定捕获游戏的真实状态值功能。在这项工作中,我们提出了一种在克服上述问题的神经网络的基础上获得评估函数的方法。从游戏规则中提取的网络初始化确保了合理的行为,而无需事先训练。然而,我们的结果表明,后期培训可以显着提高评估质量。
课程简介: Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to play well without human intervention. For this purpose, agent systems that use deterministic game tree search need to automatically construct a state value function to guide search. Successful systems of this type use evaluation functions derived solely from the game rules, thus neglecting further improvements by experience. In addition, these functions are fixed in their form and do not necessarily capture the game’s real state value function. In this work we present an approach for obtaining evaluation functions on the basis of neural networks that overcomes the aforementioned problems. A network initialization extracted from the game rules ensures reasonable behavior without the need for prior training. Later training, however, can lead to significant improvements in evaluation quality, as our results indicate.
关 键 词: 确定性游戏树; 评估函数; 神经网络
课程来源: 视频讲座网
最后编审: 2019-03-27:lxf
阅读次数: 72