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游戏角色的反应性合作

Reactive Teaming for Game Characters
课程网址: http://videolectures.net/aaai2010_heckel_rtgc/  
主讲教师: Frederick W. P. Heckel, G. Michael Youngblood
开课单位: 夏洛特北卡罗来那大学
开课时间: 2010-09-01
课程语种: 英语
中文简介:
反应式组队是多主体协调的一种方法,它利用层转移在行为控制的包容控制器控制的主体之间共享行为。被动组合的主要优点是,通过在单个代理之间而不是在整个团队中进行全局分配决策,它能够在代理之间进行协调,而开销非常小。本视频描述了反应性团队合作背后的关键机制,并演示了如何使用反应性团队合作来协调电子游戏角色的团队行为。
课程简介: Reactive teaming is a method for multi-agent coordination that uses layer transfer to share behavior between agents controlled by behavior-based subsumption controllers. The key advantage of reactive teaming is that it enables coordination between agents with very little overhead by making all assignment decisions locally between individual agents rather than globally across the team. This video describes the key mechanisms behind reactive teaming, and demonstrates how reactive teaming can be used to coordinate team behavior for video game characters.
关 键 词: 游戏角色; 合作
课程来源: 视频讲座网
最后编审: 2020-09-21:heyf
阅读次数: 42