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在协同创新过程中应用严肃游戏支持创意生成

Applying Serious Games for Supporting Idea Generation in Collaborative Innovation Processes
课程网址: http://videolectures.net/ice08_duin_asg/  
主讲教师: Heiko Duin
开课单位: 不来梅大学
开课时间: 2009-07-15
课程语种: 英语
中文简介:
通常称为创新的模糊前端的构思过程是启动工业和特别是协作创新过程时最关键的步骤之一。在这个早期阶段,有许多创造性技术,如头脑风暴。本文介绍了另一种基于严肃游戏的方法。构建构思思想过程的游戏refQuest已经开发并简要描述。在不来梅大学进行了两次早期评估,以验证该方法是否支持以结构化方法生成创意,并对进一步增强的优缺点进行概述。用于refQuest游戏原型的早期评估的方法基于三种不同类型的输入:辅助者和玩家之间的观察和信息交换,问卷包括关于软件的功能,实用性和可用性的问题。以及有关创意生成过程的问题,以及游戏过程中的直接观察。
课程简介: The ideation process often called the fuzzy front-end to innovation is one of the most crucial steps when starting industrial- and especially collaborative innovation processes. There are numerous creativity techniques like brainstorming to be used in this early phase. This paper introduces another approach based on Serious Gaming. A game to structure the ideation process refQuest has been developed and is briefly described. Two early evaluations have been performed at the University of Bremen in order to verify that the approach supports idea generation in a structured approach and to get an overview on strengths and weaknesses for further enhancements. The approach used for this early evaluation of the refQuest game prototype was based on three different types of input: the observation and the exchange of information between the facilitator and the player, questionnaires comprising questions on the functionality, the utility and the usability of the software as well as questions dealing with the idea generation process, and direct observations during the game.
关 键 词: 结构化方法; 软件; 模糊前端
课程来源: 视频讲座网
最后编审: 2019-04-17:lxf
阅读次数: 38