计算机游戏创意Computational Game Creativity |
|
课程网址: | http://videolectures.net/iccc2014_liapis_game_creativity/ |
主讲教师: | Antonios Liapis |
开课单位: | 哥本哈根大学 |
开课时间: | 2014-08-08 |
课程语种: | 英语 |
中文简介: | 传统上,计算创造力依赖于良好控制、单一面和既定领域,如视觉艺术、叙事和音频。另一方面,对游戏工件的自主生成方法的研究还没有考虑到这些方法的创新能力。在本文中,我们将计算机游戏定位为计算创造力的理想应用领域,因为它们提供了独特的功能:高度交互、动态和内容密集型软件应用。它们的多方面性质在我们的论证中是关键,因为不同艺术领域(如视觉艺术、音频和水平建筑)与游戏机制设计的成功协调是这一多学科领域中计算创造力研究的重大挑战。电脑游戏不仅挑战了计算创造力,为该领域的发展提供了一个创造性的沙盒,而且还为计算创造力方法提供了一个机会,通过具有高影响力和财务价值的商业标准产品(通过大量玩家)进行广泛评估。 |
课程简介: | Computational creativity has traditionally relied on well-controlled, single-faceted and established domains such as visual art, narrative and audio. On the other hand, research on autonomous generation methods for game artifacts has not yet considered the creative capacity of those methods. In this paper we position computer games as the ideal application domain for computational creativity for the unique features they offer: being highly interactive, dynamic and content-intensive software applications. Their multifaceted nature is key in our argumentation as the successful orchestration of different art domains (such as visual art, audio and level architecture) with game mechanics design is a grand challenge for the study of computational creativity in this multidisciplinary domain. Computer games not only challenge computational creativity and provide a creative sandbox for advancing the field but they also offer an opportunity for computational creativity methods to be extensively assessed (via a huge population of gamers) through commercial-standard products of high impact and financial value. |
关 键 词: | 计算机游戏; 计算创造力; 创新能力 |
课程来源: | 视频讲座网 |
数据采集: | 2021-10-27:zkj |
最后编审: | 2021-10-27:zkj |
阅读次数: | 48 |