一个具有计算创造力的系统能自我创造吗?创造性的人工制品和创造性的过程Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes |
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课程网址: | http://videolectures.net/iccc2014_odonoghue_creative_processes/ |
主讲教师: | Diarmuid P. O’Donoghue |
开课单位: | 爱尔兰国立大学梅努斯分校 |
开课时间: | 2014-08-08 |
课程语种: | 英语 |
中文简介: | 本文首先简要介绍了计算创造力的两个主要观点;分别关注创造性人工制品和创造性过程。我们简要介绍两个项目;一个侧重于(艺术)创造性人工制品,另一个侧重于(科学)创造性过程,以强调方法上的一些相似之处和差异。然后我们看一个学习目标的二维模型,该模型使用独立的知识轴和(认知)过程。然后,这个教育框架被用来将人工制品和工艺视角投射到一个共同的框架中,为讨论和比较它们之间的创造力开辟了新的可能性。最后,从我们的创造性过程模型出发,我们提出了一个新的、广泛的计算创造力的四级层次结构,它断言,计算创造力的最高层次涉及的过程的创造力与原始过程本身的创造力相当。 |
课程简介: | This paper begins by briefly looking at two of the dominant perspectives on computational creativity; focusing on the creative artefacts and the creative processes respectively. We briefly describe two projects; one focused on (artistic) creative artefacts the other on a (scientific) creative process, to highlight some similarities and differences in approach. We then look at a 2- dimensional model of Learning Objectives that uses independent axes of knowledge and (cognitive) processes. This educational framework is then used to cast artefact and process perspectives into a common framework, opening up new possibilities for discussing and comparing creativity between them. Finally, arising from our model of creative processes, we propose a new and broad 4-level hierarchy of computational creativity, which asserts that the highest level of computational creativity involves processes whose creativity is comparable to that of the originating process itself. |
关 键 词: | 计算创造力; 创造性人工制品; 创造性过程 |
课程来源: | 视频讲座网 |
数据采集: | 2022-02-19:zkj |
最后编审: | 2022-02-19:zkj |
阅读次数: | 89 |